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GAME JAM PROMPT

Create a game that fits POLAR OPPOSITES! 

Create your game in either MakeCode Arcade or Unity/Godot/Unreal. How you interpret this theme is up to you!

The game jam has concluded on March 31st, 2025. Thank you to everyone who submitted!

WINNING GAMES

MAKECODE ARCADE

   2nd PLACE   

MAGGIE-
NETIC

Jacon Armstrong

Burlington, ON

PLAY GAME
  1st PLACE  

IVAR

Angy-Evry Abate

Blackheath, UK

PLAY GAME
   3rd PLACE   

REPEL AND ATTRACT

James Goodwin

Yardley, PA

PLAY GAME

WINNING GAMES

UNITY/GODOT

2nd PLACE

BOLF: A GOLFOXING GAME

Aidan Denommee

Burlington, ON

PLAY GAME
1st PLACE

FLUXBOUND

Tor Park

Tyler, TX

PLAY GAME
3rd PLACE

MAGNETIC POLES

Ricky Luo

Markham, ON

PLAY GAME

RUNNER UPS

& JUDGE'S CHOICE

MAKE CODE

SNAILBLAZER

Jett Lee

Burlington, ON

PLAY GAME
UNITY

POLAR FIGHT

Brian Loewe

Irvine-Northwood, CA

PLAY GAME
MAKE CODE

SUBJECT:0

Trent Wegener

Millcreek, WA

PLAY GAME
download (4)-1
EDEN TRUJILLO'S PICK:
edens choice - collapse - thomas
PARALLEL COLLAPSE

Thomas Kimball

Reno, NV

PLAY GAME
download (5)-1
MARC STRAIGHT'S PICK:
marcs choice - coalescence - ben tiw
COALESCENCE

 

Ben Tiw

Burlington, ON

PLAY GAME

FEATURING GUEST JUDGES

Marc Straight

80HD Games | Creative Director / Audio Director | He/Him

Marc Straight is a driven and detail oriented game and audio designer from Pittsburgh, Pennsylvania. He has spent most of his life in pursuit of creating interesting narrative in interactive mediums including live attractions, plays and video games. Most recently, he has launched his company, 80HD Games, to further his goals of making digital worlds for people to feel connected to.

___

Eden Trujillo

Blizzard Entertainment | Narrative Designer | They/Them

Eden Trujillo is a Narrative Designer at Blizzard Entertainment, contributing to the Diablo franchise. With five years of experience in the industry, they have taken on a variety of roles across production and narrative development. Their career began at Activision, where they played a key role in the production of Call of Duty: Mobile, managing localization and voice-over processes while seizing every opportunity to enhance the game’s narrative. Transitioning to Blizzard, they served as a Narrative Producer on Diablo, overseeing storytelling pipelines before stepping into their current role as Narrative Designer, where they craft scripts and help shape the game’s world.